Sunday, 21 February 2016

BSA 225, 226 - logline for 3d animation

So one of the main requirements for this assignment was that our character had to be a humanoid which is totally fine by me as my characters are like mostly humans anyway. And also we had to have our treatment ready by the fourth week in sooooo I assumed the best course of action for me was to just do it now. Preemptive strike!!! 
My initial idea for this animation was a game character selection esque appearance where you can imagine this small area like perhaps a military bunker for an example and there are multiple shadows looming in the background maybe like five of them. And one by one as the character scrolls over them, they step forth one by one and say a line of dialogue before the player decides who they're going to play as. 

Working Title: You are who you decide 
Logline: In a fate seemingly sealed by stone, who will be the one to cast the shadows away. 

Basic log outline:  
-Game opening with my logo animation flashing across the screen. 
-Darkness shrouds the screen with wisps of mist swirling around softly 
-The darkness itself fades away revealing a dimly lit tavern with five silhouetted figures positioned in various corners of the room. 
-As the player scrolls over each character (which will be represented by a small cursor icon that hovers from character to character), they will step forth and do a small animation accompanied by a character description box on the side describing their attributes but however. You can't actually see what they look like; merely a black silhouette 
-A voice over will tell the player a basic narrative of each hero such as "Ahhh Malbour, a fine warrior if I do say so myself. This champion heralds from the human cities far to the east wielding a mighty broad sword, he is a terrible sight to behold on the battlefield indeed". 
-The player selects the last hero and in a cinematic sequence, the camera slowly goes around the character as the black silhouette starts shattering and falling off the character in fragment of varying sizes; revealing the hero.  
-with a whoosh, the darkness overtakes the screen once more. 
-A loading screen with the summarized events of the story up till the beginning of the game appears on the screen and after a few seconds, it fades away replaced by a game tip, an example; "tip: the duelist's specialty lies with her agile poise. Make use of that and never stop moving".  
  • (all the whilst) A fixed model of the female character polishing her sword spins around slowly as light dances off her blade, the camera pans in and out a little making it appear as if the players the one who's spinning her around. 

Character: I am gong to be only modeling this one character properly and for the others I'm going to be grabbing default male bodies as well as the female default body I model and adding pieces to it making them very distinctive silhouettes. The female character that I have decided to develop is Penelope 'Crow' Augeri, A slim brunette with bright green eyes. She's garbed in a plain tunic uniform with a belt and a small hip cape dangling elegantly from her side. Her hair is loose with a few small braids neatly tucked away. Her expression is more noble-looking with a small sharp nose and dainty smile.

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