Wednesday, 28 September 2016

Friday, 16 September 2016

Research

So today whilst watching one of my all time favorite you tube gamers: BaronVonLetsPlay, he had an episode of playing a project made in 24 hours by an indie company in 2015. The game itself is called Right click to necromancer and tbh? the concept is a solid piece of work.

You start as a small mass of soldiers running around in a map with loads of other enemy soldiers. Your objective? eliminate other groups to add them to your army. They're seriously quick rounds and as time goes by, enemies change in type from mages to bigger soldiers to even rock golems of sorts. The game was even made in Unity which is a huge plus for me as I take on board the elements used by the team to create this little piece of art.




Monday, 12 September 2016

BSA 206




 An example of something that failed drastically (in my opinion of course) is the movie live action m. night Shamalayan made. Felt

I'd love to see a remake of princess Mononoke actually but im not sure how they'd better produce this to be honest given the amount of time it took Miyazki and his team to produce it. 



Sunday, 4 September 2016

Motion trees and progress

Motion trees

Idle x1 at least
Walk
Jump
Crouch
Defense mode
Hit animation
Death animation